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Cossacks european wars series
Cossacks european wars series













Art Evolution: Prussia got new, more unique models for its 18th century musketeers and mounted hussars starting with The Art of War, more in line with what Prussian armies looked like during the Seven Years' War (it also helps that there's a Prussian campaign in said expansion).

cossacks european wars series

Arrows on Fire: Archers and Tatars shoot flaming arrows at buildings and ships.While initially a global population limit of 8000 existed, it was removed entirely in Back to War. Arbitrary Headcount Limit: Completely averted.Galleys have mortars equipped onboard in case they are too far from the buildings to shoot at them with their cannons.Mortars in particular are only useful against buildings, they are nigh useless against units otherwise.Artillery deals heavy damage to buildings, as do ships, grenadiers and archers.This was done intentionally, to prevent players from simply walling their bases with few layers of walls and thus leading to protracted sieges. While lack of those two resources doesn't destroy the fortifications, it makes the side building them utterly unable to construct new buildings, as they won't be able to have more than 0 stone and wood.

cossacks european wars series cossacks european wars series

  • Anti-Frustration Features: Walls and palisades require truly absurd amounts of stone and wood for their maintance.
  • In the 18th century, musketeers and grenadiers are perfectly capable of defending themselves in melee, since fully upgraded bayonets deal around 70 damage, outclassing four times what pikemen are capable of.
  • The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders. One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. Thus, England is the mightiest sea power, Austria has powerful light and heavy cavalry, and Cossacks are the pride of the Ukrainian army.īattles of up to 8,000 units may be conducted on single or network game maps. Each has its own original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies, providing vast choices of tactics and strategy in war against any enemy. There are 16 nations or regions in Cossacks: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice.

    cossacks european wars series

    Cossacks: European Wars is a historical real-time strategy based on events of the 16th through the 18th centuries in Europe, when nations and states were created and demolished, and wars shed seas of blood.















    Cossacks european wars series